WORK EXPERIENCE
Software Engineer | MadManTech | 2025 - Present |
I use C++ with a custom OpenGLES-based rendering engine to design and implement features for real-time aeronautics applications. I also contribute to the ongoing development of the engine and collaborate with international teams to deliver robust and efficient solutions. |
Godot Game Developer | FABAMAQ | 2023 - 2025 |
I used the Godot game engine with GDScript to design, develop, and maintain systems and plugins for igaming projects. Additionally, I implemented game logic that integrates with our backend services. My responsibilities also included documenting and presenting my work to colleagues, as well as supporting designers who utilized our framework. |
Game Designer | IPB | 2021 - 2023 |
I partook in a research grant to develop a VR game for rehabilitation of the negative symptomatology on stable patients diagnosed with schizophrenia. I was in the game design team, although my role is prototyping game design ideas and concepts within the Unity Engine for validation and to communicate with other. |
EDUCATION
Master's Degree in Digital Game Development Engineering | Polytechnic Institute of Cávado and of Ave |
One of the main skills of this Master's is to teach its students to work in groups in a project-oriented logic,
allowing them to obtain practical experience in every moment of game design.
Degree's website |
Bachelor's Degree in Digital Game Design | Polytechnic Institute of Bragança |
The course touches upon all areas of game development and design,
but I mainly focused on Programming within our college and personal Projects.
Degree's website |
DIGITAL SKILLSET
Programming | C++ | C# | GDScript | JavaScript | GitHub | GitLab | |
Game Development | Unreal Engine | Unity 2D/3D | Godot Engine | Game Maker 2 | |
Photo/Video Editing | Gimp | DaVinci Resolve | Open Shot | Adobe Suite | |
Documentation | Jira | Trello | Google Suite | Office Suite |
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